I have written 3D FPS computer game prototypes in XNA and Unity, I can create 3D rigged and animated figures and static cars in Blender so I am usually able to learn how to use applications. After the track had become disjointed with no ability to reconnect, for the umpteenth time, where I had to reload a saved version, I gave up trying. Jason, having said that you will see from another reply, I am not the only person that has found it impossible to create a result in 3D. I would buy UR3.0 just for the 2D track planning features. Before we go on, anyone reading this should focus on that. The track planning in 2D is very good, I liked using it and was happy with the results. I am sorry I have offended you and don't want to get in to a fight over just one bonus feature of an otherwise good application. I assume that you are one of the developers of UR3.0. Using 3d in UR is not easy, it takes some skill, plenty of patience, and a lot of learning. QUOTE (JasonB, 22:43) Speaking from the viewpoint of someone who has tried to develop UR's 3d capabilities, I'd say that's totally unfair.
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